Early Access: Village Interior Tileset
Finally I have brought this new tileset to a state where I feel comfortable about releasing it to EA.
The final release is planned for the end of the year, with more content to come and some of the content expanded to make it the best version it could possibly be.
Some assets might not yet sort correctly, like some tables and the stairs have the rail as part of the sprite and not separate as needed for proper sorting.
For these reasons, I give a discount of 5$ in addition to the itch.io discount of 20% that I give to my supporters.
I am looking forward to the feedback and ideas how to improve this and hope you can find this useful and exciting.
Best regards,
Max
Files
Unity Package 30 MB
Nov 02, 2022
PNG Archive 6 MB
Nov 02, 2022
PSDs (with folder structure kept intact)
Nov 02, 2022
PSD (all in one folder) 13 MB
Nov 02, 2022
Get 2D Isometric Tileset: Village Interior
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2D Isometric Tileset: Village Interior
Status | Released |
Category | Assets |
Author | Golden Skull Art |
Genre | Role Playing |
Tags | 2D, asset, Fantasy, Hand-drawn, interior, Isometric, Pixel Art, Tilemap, Tileset |
More posts
- Release: 2D Isometric Village Interior TilesetFeb 15, 2023
Comments
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This looks amazing!
I'm trying to imagine how much time it would take to convert it to a pixel art style like I did with the roofing from the village set.
<3 thanks so much!
Hmm, that's a good question. How big is the difference between your pixel tileset and my tiles? Maybe the process could be automated and then potentially touched up where necessary
I work with a 64x48 (64x32 surface, 16 depth) for tiles. I noticed that these seem to be perfect, when I get rid of the whitespace on either side it's 128, so that's a simple 0.5 reduction. Definitely going to automate and touch up...might not even have to touch up as much!
The older set I did this on was like a 0.39 reduction haha, now that needed some touching up.
Nice, yea a 0.5 reduction should result in much better results than a 0.39, hahaha, what a number...
Im really curious about the results, if you get to doing it, send me some screens, Id love to see how it all holds up and looks...
When did you change your tile set sizes and why? Kinda curious :D
I'll definitely show you my results. Some early testing with the floor tiles show a lot of promise. The objects are great and I'm already using some of them as "portraits" for things like Chest, Shrub, Vase.
I decided to go with the smaller size due to time/effort needed to create new tiles. Most of the tiles I was using I had resized x2 anyway, so they sort of already were 64x48.
For me, at higher resolutions, it looked better if I scaled them by hand and included multiple tilesets (larger file size of course). There's a lot of difficulty with pixel art and resolutions, haha.