Does it always have that grid like look? I'm making an isometric game but I don't want it to look like a grid/the squares seperated. it's just the perspective for visuals only
Sorry for the laaaaaaaate reply, lol. I haven't seen this until now.
Yes, it always has this grid-like look. Making a seamless terrain with tiles like this would require transitions between different tiles and this is an insane amount of work (~48 for each 2 tiles to transition - not taking into account transitions between more than 2).
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Sadly this doesn't come with a atlas out of the box for the normal png version. I recall the Unity version having this though.
Does it always have that grid like look? I'm making an isometric game but I don't want it to look like a grid/the squares seperated. it's just the perspective for visuals only
Sorry for the laaaaaaaate reply, lol. I haven't seen this until now.
Yes, it always has this grid-like look. Making a seamless terrain with tiles like this would require transitions between different tiles and this is an insane amount of work (~48 for each 2 tiles to transition - not taking into account transitions between more than 2).
ITS all good homie we all are busy and have lives
thank you so much I appreciate the reply!
<3